ABOUT
Heroes Alliance Online was the largest projects I have done at Beyond One. We aimed to create an ARMMORPG, grounded in location-based gameplay and extensive customizability on the player end. I ended up creating the system upon which the gameplay took place, which included more than 35000+ lines of code. In addition to the base game, we also created a minigame version in which two players can duel each other and a flying dragon.
ROLES
• Game Designer
• Gameplay/Systems Engineer (Unity, C#)
• Networking Engineer (Photon API, C#)
• Concept Artist
• Gameplay/Systems Engineer (Unity, C#)
• Networking Engineer (Photon API, C#)
• Concept Artist
SHOWCASE
Concept Art for characters, enemies, and weapons.